//Archive

Everything

Engines, renderers, gameplay systems and jam games.

10 results

I Found Myself — Brackeys Jam 2026.1 screenshot
Game JamsUnity / C#Feb 2026

I Found Myself — Brackeys Jam 2026.1

A one-week jam game built with a team of three, where I led development and owned the core systems.

Custom C++ Engine screenshot
EngineC++ / CustomFeb 2026

Custom C++ Engine

An engine built from a Minigin base, compiled to WebGL so you can play it in the browser without downloading anything.

Everyone Wears One — GGJ 2026 screenshot
Game JamsUnity / C#Jan 2026

Everyone Wears One — GGJ 2026

A 48-hour Global Game Jam entry built online with a team of two.

XeRender 2.0 — Underwater Lighting screenshot
GraphicsC++ / VulkanJan 2026

XeRender 2.0 — Underwater Lighting

A real-time caustics and volumetric lighting pass in Vulkan, with the wave simulation moved entirely onto the compute queue.

Hookah Lounge Simulator screenshot
SystemsUnity / C#Dec 2025

Hookah Lounge Simulator

A management sim built solo — customer flow, resource handling and economy systems.

In progress
Puffice — GGJ 2025 Berlin screenshot
Game JamsUnity / C#Jan 2025

Puffice — GGJ 2025 Berlin

A 48-hour Global Game Jam entry built on-site in Berlin with a team of three.

Mechanic Simulator screenshot
SystemsUnity / C#Jan 2025

Mechanic Simulator

A vehicle-repair sim built solo and documented as a devlog series on YouTube.

Optimal Pathfinding Snake AI screenshot
SystemsUnity / C#Aug 2024

Optimal Pathfinding Snake AI

A Snake agent that solves the board without trapping itself, using Hamiltonian-cycle pathing with shortcut evaluation.

XeRender 1.0 — PBR Renderer screenshot
GraphicsC++ / VulkanAug 2024

XeRender 1.0 — PBR Renderer

A physically based renderer written from scratch in Vulkan, with an ImGui debug layer for live material tweaking.

Printing Party screenshot
Game JamsUnity / C#May 2024

Printing Party

A polished student project built over 100 days with a team of five.