
I Found Myself — Brackeys Jam 2026.1
A one-week jam game built with a team of three, where I led development and owned the core systems.
//Archive
Engines, renderers, gameplay systems and jam games.
10 results

A one-week jam game built with a team of three, where I led development and owned the core systems.

An engine built from a Minigin base, compiled to WebGL so you can play it in the browser without downloading anything.

A 48-hour Global Game Jam entry built online with a team of two.

A real-time caustics and volumetric lighting pass in Vulkan, with the wave simulation moved entirely onto the compute queue.

A management sim built solo — customer flow, resource handling and economy systems.

A 48-hour Global Game Jam entry built on-site in Berlin with a team of three.

A vehicle-repair sim built solo and documented as a devlog series on YouTube.

A Snake agent that solves the board without trapping itself, using Hamiltonian-cycle pathing with shortcut evaluation.

A physically based renderer written from scratch in Vulkan, with an ImGui debug layer for live material tweaking.

A polished student project built over 100 days with a team of five.